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Graphical Editing by Example: The Job Talk. David Kurlander. At Microsoft Research. May 1992. Duration: 67:57.

When DJ Kurlander finished his PhD thesis, "Graphical Editing by Example", he visited numerous universities and research labs to present his research and uh... well... to interview for jobs. In this hour long video, DJ explains Graphical Editing by Example in detail. Here he speaks at Microsoft Research, which surprisingly enough, offered him a job partially on the basis of this talk.

In this video, DJ explains in detail five techniques to reduce repetition in graphical editing: graphical search and replace, constraint-based search and replace, constraints from multiple snapshots, editable graphical histories, and graphical macros by example. All five of these techniques were implemented in the Chimera graphical editor.

Note that this video includes the contents of another vide0, Graphical Editing by Example: A Demonstration, which DJ showed during his talk.

 
 
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Graphical Editing by Example: The Job Talk

(Date: May 1992, Duration: 67:57). David (DJ) Kurlander presents his PhD research, "Graphical Editing by Example", a suite of techniques to reduce the repetition in graphical editing. DJ gave this talk at various research labs and universities throughout the country. Here, DJ is presenting the talk at Microsoft Research, which ended up hiring him.

Graphical Editing by Example: A Demonstration

(Date: March 1992, Duration: 15:06). In this video companion piece to David (DJ) Kurlander's PhD thesis, he demonstrates five example-based techniques to reduce repetition in graphical editing: graphical search and replace, constraint-based search and replace, constraints from multiple snapshots, editable graphical histories, and graphical macros by example.

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(Date: 1990, Duration: 2:42). Editable graphical histories visually represent the history of a graphical application. This early videotape shows the initial implementation.

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(Date 1988. Duration: 6:42) Graphical search and replace is a technique for making repetitive changes to graphical properties (including shape) in a graphical editor. It is the graphical analog to search and replace in text editors. This is a companion video to the 1988 SIGGRAPH paper.